Sonntag, 21. Juni 2015

Buildings and assets for W.I.P. strategie game

Some buildings and assets for an work in progress strategie game. Working titel is "carrot cake". Made for use inside unreal engine 4. Tools used: 3DS Max, Quixel Suite, Photoshop, Unreal Engine.

Freitag, 19. Juni 2015

Work form Smeet

Some work i did for smeet while internship. Assets are created and rendered with Cinema 4D. Textures done in Photoshop. Themes are: Monsters, Pirates and Mermaids, Alice, Survival and "White and Gold".

Freitag, 3. April 2015

Christmas Table Enviroment for Smeet application

Goal was to create an Christmas Table Enviroment.
Style: Free
Time: 2 Days
Picture: Day and night setting
Tools: 3DS Max, Photoshop, Mudbox (Textures hand drawn)

Donnerstag, 23. Mai 2013

Montag, 14. Januar 2013

Still looks alive

Some still i made. Reworked it in After Effects trying to make it alive.


Here the Original Still


Dienstag, 11. Dezember 2012

Iron Man

Mid Poly diffuse only Iron Man modell.

With Diffuse only
Wireframe

Woman Ranger

Done in Zbrush and 3d Studio Max.

Final Render
Woman Ranger in zBrush

Die Spieluhr

This is work from my bachelor degree short movie. Done in collaboration with Sören Leusch.
Here is the Link to the short: Die Spieluhr (The music box) on Vimeo (around 15 minutes)

Rosellius Room
The music box


Sirona Safety Spot

This kid i made as a client work for Cybex. Its part of child safety Spot for a childs car seat.

Kid for Sirona Safety Spot
And here is the full spot.


Random Stuff

Ant 
Chinese temple
Helmet

Work in Progress Pieces

Balcony
Human Base Mesh